Status and reported issues

As of January 29, 2025, it's about 90% complete. In technical terms, the CD version is BETA, which means that the game is feature complete, i.e., all features and content scheduled for release are in the game, including the full CD soundtrack. However, the game is largely untested and thus has issues that need to be fixed. This is why companies will do in-house betas, limited release/private betas, and public betas as their games become more solid on the way to full release (source: Reddit). The A1200/A4000 version is slightly behind that because its .mod (chip) based soundtrack is not complete, but Martin Eriksson (DJ Metune) is in charge of finishing it. Hopefully, all will be finished in time for Amiga's 40th anniversary celebrations.
- The most common issue observed is the one regarding the CD32 music. The only actual configuration I've seen playing all CD music from start to end of the game, was on FS-UAE (FS-UAE launcher: it requires music to be converted to WAV and the cue sheet to be edited to take into account the WAV file names). On the real hardware, many times the music fail to play correctly, even after pressing the 'emergency button' added as a hotfix to switch music on. On WinUAE, although it usually plays the music correctly, it has been reported that the sky gradients are corrupted on certain stages.
- The second issue is the one of the camera (which should snap and center to the player during its spawn), sometimes at the start of world 3 (level 7) it loose focus and wander away to the left of the screen, leaving the player without option except to reload the level by pressing F3.
- The third and most rare issue (because it's a conjunction of factors), is the breach of max actor's limit on world 5, resulting in a crash to the system with an error message. This happened before on world 4 (level 11) with the segmented bone dragons, it's quite tough to solve and a matter of stripping the game of components and test until the component which cases the error is isolated.
Last but not least, there are annoyances here and there, aesthetic issues and specially, balancing issues. Some people said that the game is currently too easy, while others can't beat it without emulator save states. Bosses 3, 4 and 5 are definitely on the easy side for Castlevania standards. They should be adjusted. Worth mentioning an old joke that the first 90% of the project takes 90% of your time, and the last 10% takes another 90% of your time (source: Quora).
Get Castlevania AGA
Castlevania AGA
Alpha version of a Castlevania remake for AGA Amiga computers.
Status | In development |
Author | Dante Retro Dev |
Genre | Action |
Tags | 16-bit, 8-Bit, Action-Adventure, Amiga, castlevania, Commodore 64, commodore-amiga, Fangame, Pixel Art, Prototype |
More posts
- Castlevania AGA June updatesJun 08, 2024
Comments
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This project is amazing. Thank you! Truly KILLER :-)
Odd thing: I noticed the supplied CD32 tracks are all in 48 kHz rather than 44.1 (except for track 10). Could that be contributing to the CD32 audio bugs?
Regardless, keep on (whip) cracking!
Thanks!
Well spotted, but actually your CD burner software will automatically convert the tracks - regardless of format or kHz - to "Red Book audio" which is the audio standard for compact discs that the CD32 can play.
The music problem is likely caused by the CD driver (CDTV driver) still present on the (stable) version of Scorpion Engine that I used. Recent experimental versions of the engine dropped it and use only the CD32 driver, so it apparently fixes it. But other issues were added to other parts of the game that need to be dealt it.
Ah, sorry for the driver snafu. Figured it was a long shot. I asked because I used to assist on an audio preservation project (MDFourier) and we found timing descrepancies authoring CDs that way in certain cases. Also saw plenty of timing issues with emulators resamping on the fly.
Hi, I plan to put a PDF 'extras' online when all is done - possibly a manual too, as I notice that there are people that didn't grew up with Castlevania and are confused about picking hearts "why they didn't increase my lifebar" type of thing. :) Thanks and have a great weekend!
But that CD Box up there? Are you thinking of a physical edition???? Where do I deposit my money?!?!?!?!?!
Check the other conversation here in the comments section. :)
If you're interested in doing a legit physical release, I know a publisher...
That would be great, difficult because of the IP, but not impossible (afaik Geezer Games was able to get a permit for a limited physical edition of Rygar - which is a IP by Tecmo - and Mauro Xavier is attempting to get one with Capcom for his port of Final Fight to the Mega Drive/cartridge version).
I sent you a DM on Twitter :)
Wonderfull version
Thank you very much!
Valeu! :)