Castlevania AGA June updates
Castlevania AGA » Devlog
I've did a quick updated in Castlevania AGA this morning, June 8 (besides the main update of June 1st that introduced Simon Belmont), fixing:
- a problem with screen transitions after a continue in world 3
- the "hang on screen bottom edge instead of falling" glitch that happened sometimes
- a problem with Dracula going offscreen at the final battle.
It needs balancing and adjusts, specially on boss fights, so far the reviews are very positive but say that it's a bit easy and forgiving for a Castlevania (much of this is purposeful choice to make it less frustrating, contrary to the overall consensus of what is an Amiga game, though). Also, the Castlevania fan community has been amazing in helping test it, got a number of livestreams/full playthroughs, watched all and took notes. Thanks everyone!
Files
CastlevaniaAGA_June2024.lha (recommended for real Amiga, MiSTer FPGA, or UAE 1.7 MB
Jun 08, 2024
Windows version (for PC/Windows, easiest as it has pre-set embedded emulator) 10 MB
Jun 08, 2024
WHDLoad version, to launch from Amiga Workbench (hard disk, pre-installed). 1.7 MB
Jun 08, 2024
Castlevania AGA HDF (hard disk file, might be useful for certain emulators) 3 MB
Jun 08, 2024
Amiberry version (for Amiga Mini and similar, please read the accompanying TXT) 1.7 MB
Jun 08, 2024
Stock version (for attempting to run on stock 1200 by booting without startup) 1.8 MB
Jun 08, 2024
Get Castlevania AGA
Castlevania AGA
Alpha version of a Castlevania remake for AGA Amiga computers.
Status | In development |
Author | Dante Retro Dev |
Genre | Action |
Tags | 16-bit, 8-Bit, Action-Adventure, Amiga, castlevania, Commodore 64, commodore-amiga, Fangame, Pixel Art, Prototype |
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