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This looks fantastic!  With the Scorpion Engine still in development, I hope things like bob / sprite scaling and zooming will be introduced as well as things like 'rope physics'. I discussed this over at BitBeamCannon, and they will probably look into it. Back to topic; hopefully CDDA tracks will be supported in the future, as this really screams a CD32 version; its that good!

Also, is a chance there will also be a version after this based on the MSX release of 'Vampire Killer'?  I always preferred that one over CastleVania on NES; it's got a bit more exploring. 

Awesome job!

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Thanks and indeed! Worth saying that my real hardware right now is my CD32 (since my main A1200 needs recap and I'm afraid to switch it on lol).

About Vampire Killer, it has the keys to open doors and allows backtracking/free roaming, which is a thing I'd probably add here (specially on ladders, as jumping from one in a 'bottomless level' results in losing a life and that's not intuitive despite being what happens in the NES original - difference there is that you can't jump from a ladder but you still manage to fall from them sometimes :) as shown in the linked video below)

https://vimeo.com/847869122

Amazing game!

Thanks! And well played, thanks for the video!

What a banger, I can't wait for the full release.

very good! keep going and thx for this ;)

Your work is amazing my friend

Thanks! It's much better now, with levels 2 and 3 working too, but I'll probably only post an update when the music is correct for each level. :)  Music in Castlevania is very important and it takes a while to do properly...

Kudos for your great work, it really starts to be a best remake of this game ever.

I was running The HDD download on Amiga Forever. It ran fine. Is the WHDLoad the current one, or do I need to run the file from this page? Amiga Forever is a virtual Amiga there is a way to run it one way or another

Thanks for your message, the HDD download is probably fine. But you may try the latest one here for comparison reasons.

Any updates on this?

Thanks for your message and interest. Yes, some planning is going on and it'd probably be based on original 1986 Castlevania (6 stages, and the original intention) instead of 1993 Castlevania Chronicles (8 stages, in shuffled order), this would give it better chances of being finished as well as running on a stock machine.

I'm already eagerly waiting for the game.

Will you also make a CD32 conversion ? There would be the possibility to play the audio tracks from CD.  And C. has a damn good soundtrack.

Thanks for your message and support. Last time I've checked, Scorpion Engine didn't supported CDA tracks yet. But that will be great when or if it does, because you know, this is also known as Castlevania Chronicles on PS1 with that sweet CD soundtrack.

I know Castlevania Chronicles, of course. I even played it on the PS1 back then. My favorite part is Symphony of Night. I think their AGA version looks even better than Chroinicles. Well maybe this is possible with the CDA tracks in the future. The CD32 even offers the possibility to save game saves in the NVRam. Earok is an expert in this area. He could certainly help.

I hope they finish the project, a good Castlevania port is missing from the Amiga.

Maybe Roland MT-32 support for midi music would be an option as well?  The x68000 has a great midi soundtrack :)

Any new demos coming for this one?

The plan is to have some news or a new playable version on Halloween (October 31). :) But I can't 100% promise yet, as there are some factors outside my control. But anyway, thank you very much for the interest in this game.

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Thanks! I work for the ZZAP! AMIGA magazine, so we try to cover the game (news or demo on our covermount). Is there a way I can get in touch?

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For loading from Workbench. Try putting the WB1.3 FastMemFirst command in the startup-sequence, and then it means you get the full 2MB chip for games. When making the launch icon, remember to increase the memory stack value.

This, ofcourse, is awesome!  On a personal level I would prefer MSX2's 'Vampire Killer'  over the game-layout of ' CastleVania'  though. But hey some people are never satisfied.. Anyways, Looks brilliant already!  :)

New gameplay! Nice soundtrack!

Hello, that's really great! I would also donate to your work. Best wishes!

Amazing game!

Thanks for your great videos.

Release had a small "debug" number left in the place of stage number.

I've removed that, download the same file again and that'll be fixed.

Have a great Sunday!

would it be possible for you to implement some basic keyboard controls?

Possibly, in the same way I already did the Space Bar to work. I had MSX before Amiga and most people happily played on MSX keyboards back then, which usually offered excellent arrow keys.

Thanks for this. Game feels great to play. I made a video on my channel about it https://youtu.be/R0ImHob093U

Someone can make an HDF file for emulator?

There's a WHDLoad version (courtesy of Aladdin/AmigaFrance.com ), works nicely from Workbench here (using Generic Kick 3.1 out of the 3 launch icons:  https://www.amigafrance.com/download/Aladin/WHDLG/DemoEarly/CastlevaniaAGAdemo-W...

Hell yes, finally a new port. I hope you add a save option or password system. I think there was one in the original Japanese.

It's great, please Continue this, I would donate something for such a great Amiga Game.

Hmm, I'm getting issues trying to play the game. I boot with no Startup-Sequence, as indicated and try to run game-crunched.exe and get the error message "Please insert volume ENV in any drive".

My system is an A4000/040 with 2mb chip, 8 mb fast. Any clue?

I've seem there before back in the day. Click on Cancel in that pop up enough times for it to go away, then you can type. Type ASSIGN ENV: RAM:

That will tell that ENV to go somewhere (to the RAM) and it will not bother you anymore.

Type game-crunched.exe again and it may work!

If not, try to type game.exe instead.

Sorry for the long procedure but that's how prototypes are, and thanks for downloading it anyway!

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Looks great, hope you continue with this !

880MB ----> is a 880Kb disk :D

Thanks for noticing the typo, fixed to 880Kb now. :)

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