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Hello Dante, do you have any updates for this wonderful game?

Yes, I'm working on getting it on Scorpion 2025. The main reason is to solve the CD driver issue that plagues CD32 version, but many other improvements will be seen in next update, such as better color conversion shown below (through in-game palette swap). Thanks.


 

Hey there, I hope you don't mind, but I featured Castlevania AGA in the top 100 Amiga homebrew games of all time.

Top 100 Amiga Homebrew Games

Thanks! :)

:)

I tried both WHDload and HDD version and the game crashes at level 5. I use WinUAE. At startup I have 1936928 bytes of Chip RAM and 128MB Fast RAM free.

(2 edits)

Try the version below, it's running on a newer version of the engine that enables more entities on a level (that level is too crowded and breaches the older engine's limits). But it also has new issues on other areas. I'm working on it. Thanks!

https://www.mediafire.com/file/5spwxb6c8pagnhg/CV_AGA_new_engine_version.zip/fil...

This version is funcion. Thanks :-)

I just ran several tests with the CD32 version. Since I have a TF330, I also tried the version you made specifically for it. I couldn't finish the game once with either version: Generally, the Fastram version allows for better stability in terms of music, but crashes 2 out of 3 times after the second boss. (Black screen and you hear the victory music on a loop). The "classic" version has a lot of music issues and often crashes when you enter the second boss's room. There are also a lot of graphical glitches after you die. And I also noticed that the "forward" button on the controller, which allows you to throw objects, throws them when you press it (normal) but also when you release the button (strange). There you go :)

Thanks for reporting. This is probably due to RAM, because as a challenge, I tried to shove a ~3MB game into a 2MB machine. :) 

The TF card helps, but it seems to bring other engine-related issues (as I've watched similar reports from the other Scorpion Engine CD32 game released, SW Holiday Special).

Well spotted about the weapon fire on button release, it should be fixed in the build below. I also disabled  preallocate memory to see if it helps with the stage crashes/black screen. And added a cheat to help your testing: "green" on CD32 pad will fill your health bar when pressed:

https://www.mediafire.com/file/pk27k6367onrj0b/CastlevaniaAGA_CD32_ISO.zip/file

I'll try this right away and report back! Thanks.
(7 edits)

- Fire on button release : fixed

- Crashes/black screen before or after the second boss : seems to be fixed.


However, here's a list of the issues I encountered: 
  
- There's a huge visual bug starting in the second part of stage 2.  
Previously, this bug only appeared when you restarted the stage after dying. 
Now it's constant. 
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg">https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a></a>">
 <img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg">https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a></a>">
This bug is also present in stage 3.  
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg">https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a></a>">
- When you die, the music disappears.  
 
- The main menu music rarely plays. 
 
- The bat boss music never plays.  
- In stage 2, just before the second part (where there's a music change), you automatically jump to the second part if you hit the ceiling during a jump instead of getting there by taking the stairs.
<img src="<a href="https://img.itch.zone/aW1nLzIwNDMyODI3LmpwZw==/original/31BHzx.jpg">https://img.itch.zone/aW1nLzIwNDMyODI3LmpwZw==/original/31BHzx.jpg</a>">   
- In the "cellar" of stage 1, there's a block that should be destructible, but here you can walk through it. I don't know if this is intentional.
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg">https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a></a>">



think you can fix it ?

The visual glitches and non-playing CD music are engine related. Similar issues were reported on SW Holiday Special released by the engine's author himself. All I can do is to switch engine versions until it's mitigated or solved. Meanwhile, I did the version below using a different version of the engine, to fix a problem that appears on world 5 (it worked). It is not CD32, just normal A1200, but you can play that as well if you have a TF card on your CD32. Thanks.

https://www.mediafire.com/file/pk27k6367onrj0b/CastlevaniaAGA_CD32_ISO.zip/file

Hi, could you please include most of the soundtrack of Castlevania of Sharp X68000. It seems to me very inconsistent the music style that has the game. The first stage song is taken from the X68K version, but from the following stages they have a soundtrack whose music style does not match with the first stage.

Hi, not sure if you're talking about standard version or CD version. Standard version is incomplete atm, music-wise. 

However, the CD version can be modded, so you can download your favorite Castlevania tracks and do a replace-and-rename job in its folder to create your own custom playlist. The current track list is described in this post.

It supports MP3, WAV and FLAC formats (but you have to edit the CUE file accordingly, check screenshot below). If you use emulator, make sure to load it by the cue file, otherwise it'll ignore the CD music. If you burn a CD to play on real console, make sure that the burner you use supports the music format that you gonna use (people recommend ISO Burner which is free, and to burn at slowest speeds).

Thanks!

I am referring to the standard version.

Ok, but please check how the standard version rendition of Wicked Child sounds and how it sounds on the Sharp X68000 - it's quite accurate to me. 

Only about 3 main songs are actually "real" on standard version: Vampire Killer, Stalker and Wicked Child. Stalker isn't on the X68000 (you won't find a way to  compare). Walking on the Edge, Out of Time and the others are placeholder, until DJ Metune (new musician) finish them. This takes a lot of time to do and require special knowledge because the Amiga has only 4 channels while the X68000 has 8 FM channels + 1 ADPCM. The Amiga costs $599 at launch while X68000 costs $3000 - different price ranges for different market niches. Thanks.

Hey Dante! Trying to get Castlevania AGA running on an Android, using Retroarch. I cannot seem to get the music running. Using PUAE core. Any suggestions? Really cool game.

I assume you're trying the CD version, so there is this post on Reddit.  But I also recommend to get the standard version (Castlevania AGA HDF which is probably the simplest on RetroArch, because I've read that WHDLoad and LHA versions need extra libs). To get CD music going on emulation is really tricky, not all emulators have full support for CD games and I have experience  only with WinUAE and FS-UAE.  The standard version uses Amiga PCM chip music instead and should work without hassle.  Thanks for the message and have a great Sunday!

Thanks so much. I went with the  AGA HDF and it works like a dream. It is just as enjoyable. Thank you

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