Great stuff, got it, thanks for the report. Will focus on the non-visual one reported on the upstairs/world 2. Quote: "like said, I don't know how Scorpion handle those kinda things - just wanted to report it."
Regarding the pics with bleeding of copper rainbow/background layer and other artifacts on edges of screen, that was discussed with Earok, I've sent the pic below a while ago, said he can't do much about. Only to remove the sky color, which obviously I won't.
The layer priority is also never going to be 100% - Simon will always "maybe go behind, maybe go in front", I have no total control and he's already set correctly Z wise, but the engine actually "obeying" is another matter...
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Hi, Hope your well... here are some more possible bugs...
Posts #58 & 61
https://eab.abime.net/showthread.php?t=109885&page=3
Thank you very much. I replied there.
Many thanks for the awesome game, you are now officially put into the best Amiga games of 2025 video
Thank you very much!
Wishing you and yours a wonderful Christmas and a great New Year.
A real pleasure - we love the game.
Hi Dante, thank you for this amazing game. I like to know if there as been a fix for the KTRL jopad issue on the CD32 original hardware ?
Not yet.
Question: does a previous CD32 version worked on the KTRL?
Thanks and have a great weekend.
Yes the previous version works with the KTRL controller. Enjoy the rest of your weekend. 👍
Thanks, glad to hear. Try this:
https://www.mediafire.com/file/i00ls0icj2bx577/CastlevaniaAGA_CD32-FASTRAM_ISO.z...
I will try it today and report back. Thanks 👍
The new Build can be completed - front too back. Thanks
greetz
Glad to hear!
Have a great weekend.
You too Sir Dante.
Bless you and all your loved ones.
cu
Hi Dante.
I have upload my Bug Report here :
https://www.mediafire.com/file/9xy440n5o5hu8na/Castlevania-Bugs-Part1.7z/file
and i will send you the password to your Email Address & EAB PM.
(well, i hope you are Aarbron on EAB Amiga:)
cu
Great stuff, got it, thanks for the report. Will focus on the non-visual one reported on the upstairs/world 2.
Quote:
"like said, I don't know how Scorpion handle those kinda things - just wanted to report it."
Regarding the pics with bleeding of copper rainbow/background layer and other artifacts on edges of screen, that was discussed with Earok, I've sent the pic below a while ago, said he can't do much about. Only to remove the sky color, which obviously I won't.
The layer priority is also never going to be 100% - Simon will always "maybe go behind, maybe go in front", I have no total control and he's already set correctly Z wise, but the engine actually "obeying" is another matter...
No no, thank YOU Dante, for all the effort that already went into this Project.
Glad i could help a little bit ( IF, at all )
Greetings, Thanks & Respect !
Torti
very good