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Hey there, I hope you don't mind, but I featured Castlevania AGA in the top 100 Amiga homebrew games of all time.

Top 100 Amiga Homebrew Games

Thanks! :)

:)

I tried both WHDload and HDD version and the game crashes at level 5. I use WinUAE. At startup I have 1936928 bytes of Chip RAM and 128MB Fast RAM free.

(2 edits)

Try the version below, it's running on a newer version of the engine that enables more entities on a level (that level is too crowded and breaches the older engine's limits). But it also has new issues on other areas. I'm working on it. Thanks!

https://www.mediafire.com/file/5spwxb6c8pagnhg/CV_AGA_new_engine_version.zip/fil...

This version is funcion. Thanks :-)

I just ran several tests with the CD32 version. Since I have a TF330, I also tried the version you made specifically for it. I couldn't finish the game once with either version: Generally, the Fastram version allows for better stability in terms of music, but crashes 2 out of 3 times after the second boss. (Black screen and you hear the victory music on a loop). The "classic" version has a lot of music issues and often crashes when you enter the second boss's room. There are also a lot of graphical glitches after you die. And I also noticed that the "forward" button on the controller, which allows you to throw objects, throws them when you press it (normal) but also when you release the button (strange). There you go :)

Thanks for reporting. This is probably due to RAM, because as a challenge, I tried to shove a ~3MB game into a 2MB machine. :) 

The TF card helps, but it seems to bring other engine-related issues (as I've watched similar reports from the other Scorpion Engine CD32 game released, SW Holiday Special).

Well spotted about the weapon fire on button release, it should be fixed in the build below. I also disabled  preallocate memory to see if it helps with the stage crashes/black screen. And added a cheat to help your testing: "green" on CD32 pad will fill your health bar when pressed:

https://www.mediafire.com/file/pk27k6367onrj0b/CastlevaniaAGA_CD32_ISO.zip/file

I'll try this right away and report back! Thanks.
(7 edits)

- Fire on button release : fixed

- Crashes/black screen before or after the second boss : seems to be fixed.


However, here's a list of the issues I encountered: 
  
- There's a huge visual bug starting in the second part of stage 2.  
Previously, this bug only appeared when you restarted the stage after dying. 
Now it's constant. 
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg">https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a></a>">
 <img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg">https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a></a>">
This bug is also present in stage 3.  
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg">https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a></a>">
- When you die, the music disappears.  
 
- The main menu music rarely plays. 
 
- The bat boss music never plays.  
- In stage 2, just before the second part (where there's a music change), you automatically jump to the second part if you hit the ceiling during a jump instead of getting there by taking the stairs.
<img src="<a href="https://img.itch.zone/aW1nLzIwNDMyODI3LmpwZw==/original/31BHzx.jpg">https://img.itch.zone/aW1nLzIwNDMyODI3LmpwZw==/original/31BHzx.jpg</a>">   
- In the "cellar" of stage 1, there's a block that should be destructible, but here you can walk through it. I don't know if this is intentional.
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg">https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a></a>">



think you can fix it ?

The visual glitches and non-playing CD music are engine related. Similar issues were reported on SW Holiday Special released by the engine's author himself. All I can do is to switch engine versions until it's mitigated or solved. Meanwhile, I did the version below using a different version of the engine, to fix a problem that appears on world 5 (it worked). It is not CD32, just normal A1200, but you can play that as well if you have a TF card on your CD32. Thanks.

https://www.mediafire.com/file/pk27k6367onrj0b/CastlevaniaAGA_CD32_ISO.zip/file

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